RHS Wrong AK variants being used by the loot tables. Fixed several errors with irradiation rates.
Vehicle trading system arma 3
Repair options for the Ghost Hawk in the Altis Demo mission. New animations configs for zombies (thanks to Bad Benson!). Missing Apex military buildings from Loot system. Zombies were failing to detect immobile targets at close/medium range. Breathfog simulation is now synchronized with respiration rate for players and. Fixed script error during zed AI init. Possible fix for zombies not spawning after a player respawn. Fixed : Solved potential config dependencies issues.
Tweaked : Various HUD improvements. Tweaked enemy callouts so they don't spam radio comms. Zeds hit from beyond audio range will run in a random direction. Autonomous Machines are available as secondary Force as well (Ambiant AI module). The Tanoa Demo mission now uses dynamic simulation.